Fate Grand Order Characters: Why Your Favorite Servants Keep Getting Buffed (or Powercrept)

Fate Grand Order Characters: Why Your Favorite Servants Keep Getting Buffed (or Powercrept)

Let’s be real for a second. If you’re still playing FGO in 2026, it’s not because the gameplay loop of clicking three cards is the pinnacle of turn-based strategy. It’s the characters. You’re here because you spent six months saving Saint Quartz for a specific version of Artoria Pendragon or because a random three-star Archer actually made you cry during a story chapter. Fate Grand Order characters aren't just pixels with stats; they’re the lifeblood of a billion-dollar ecosystem that thrives on emotional attachment and "waifu/husbando" culture. But behind the beautiful Type-Moon art, there’s a brutal reality of powercreep and mechanical evolution that changes how these Servants actually function in your roster.

The game has shifted. We aren't in the early days of "Buster Meme" dominance anymore. Honestly, the way we evaluate a character now depends entirely on their "looping" potential or their niche utility in 90++ nodes.

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The Artoria Problem and the Evolution of the Saber Class

Most people start their journey with Artoria Pendragon. She's the face of the franchise. For years, she was just "fine." She had a generic kit that hit hard once and then did nothing. Then came the Rank Up Quests. This is something Fate/Grand Order does better than almost any other gacha: they actually fix old characters. By giving her "Dragon Kind Restoration," Lasengle turned a vanilla attacker into a farming goddess who can charge her own NP gauge.

But look at the newer Sabers like Senji Muramasa or Charlemagne. They don't just hit hard; they redefine the battlefield. Muramasa, for instance, ignores invincibility and defense. He’s a Swiss Army knife. If you’re looking at your roster and wondering why your old-school Sabers feel sluggish, it’s because the meta has moved toward "multi-hit Arts NPs" that allow for back-to-back Noble Phantasm turns. It’s not just about the character's lore anymore. It’s about the math.

Why Some Low-Rarity Servants Are Actually Better Than Five-Stars

You’ve probably seen the memes about Arash. He’s a one-star Archer. In any other game, a one-star is fodder. In FGO? He’s a god. His Noble Phantasm, Stella, is essentially a tactical nuke that kills him instantly. This is actually a feature, not a bug. By dying, he brings in your next support character for free. It’s a mechanic most high-rarity characters can’t replicate.

Then there’s Chen Gong. Basically, he’s a tactical genius who uses his teammates as ammunition. It’s hilarious and terrifyingly effective.

Many players make the mistake of chasing every SSR (Super Secret Rare) banner while ignoring their Bronze and Silver units. Don't do that. Hans Christian Andersen is still one of the best healers and crit-buffers in the game, despite being a two-star. He’s basically a budget Merlin. If you’re struggling with high-difficulty "Challenge Quests," look at your lower-rarity Fate Grand Order characters before you reach for your wallet. Cu Chulainn (FSN) is famously unkillable. He’s stayed relevant for a decade because his "Protection from Arrows" skill is just that broken.

The Support Trinity: Who Actually Runs the Game?

If you want to understand how the meta works, you have to look at the supports. It’s not about the person swinging the sword; it’s about the person standing behind them giving them buffs.

  1. Caster Artoria (Castoria): She changed everything. Before her, Arts teams were slow. Now? They’re the fastest way to clear content. Her "Solemn Defense" is the only thing in the game that blocks "Ignore Invincible" attacks.
  2. Koyanskaya of Light: She’s the engine for Buster teams. She reduces skill cooldowns, which allows characters to spam their buffs.
  3. Oberon: The king of the "End Turn." He doubles the NP damage buffs of a character but puts them to sleep permanently afterward. It’s a high-stakes play style that dominates the current endgame.

These characters are the pillars. If you have them, every other character on your account becomes twice as good. If you don't, you're playing the game on Hard Mode. That’s just the reality of the current state of FGO.

Complexity in Character Writing: The Lostbelt Effect

We have to talk about the writing. Early FGO characters were... a bit one-dimensional. They were tropes. But starting with the Camelot and Babylonia chapters, and especially through the Lostbelts, the writing ascended.

Take Oberon-Vortigern or Morgan. They aren't just "villains" or "heroes." They have conflicting ideologies that make the player feel genuinely guilty for defeating them. This emotional weight is what keeps the game ranking on the charts. When you pull for Morgan, you’re not just pulling for a powerful Berserker; you’re pulling for the Queen of the Fae Era who tried to save a world that hated her.

This depth is often missed by casual observers who just see "anime girls in armor." The lore connects back to historical and mythological roots, but it twists them. Seeing how FGO handles the tragedy of characters like Mandricardo—a guy with zero self-esteem who happens to be a legendary hero—is where the real magic happens.

Dealing with the "NP2" Trap

There is a huge misconception that you need multiple copies of Fate Grand Order characters to make them viable. Let's clear this up. For 90% of the game's content, NP1 (one copy) is perfectly fine. The damage jump from NP1 to NP2 is significant (usually a 20-33% increase), but it's rarely "required" unless you are trying to "min-max" the most difficult farming nodes in the game.

Save your money. Unless you absolutely love the character, a single copy is usually enough to enjoy their story, their animations, and their basic gameplay functionality. The exception is usually Quick-based characters, who often struggle with "overkill" mechanics needed for mana generation if their damage is too low.

The Future: How to Prep Your Roster

The game is constantly evolving. We’re seeing more "multi-core" setups now, where you use two or three attackers instead of one hyper-buffed carry. This means you need a diverse roster. Don't just focus on one class.

  • Focus on the "Append Skills": The Mana Loading skill is a game-changer. It gives you 20% starting NP gauge. For many characters, this is the difference between being able to use their ultimate on turn one or being stuck waiting.
  • Grail Wisely: Holy Grails are rare. Don't just use them on whoever has the highest tier on a website. Use them on characters you use every day, or characters you love. The stat boost is nice, but it won't turn a bad character into a god.
  • Watch the "Hidden" Stats: Things like "Attribute" (Man, Earth, Sky, Beast) matter more than you think. A character might deal 10% more or less damage just based on their hidden alignment.

Fate/Grand Order is a marathon, not a sprint. The characters you pull today will likely still be usable three years from now because of the game's commitment to "Strengthening Quests." It’s a slow-burn experience where your relationship with your roster grows over time.

To truly master your account, stop looking at generic tier lists and start reading the specific skill descriptions. Figure out which of your Servants have "Battery" skills (NP charge) and prioritize leveling those first. Focus on clearing the main story to unlock the materials needed for the newest characters. Finally, make sure you participate in every "Lotto" event—they are the only way to get enough gems and QP to actually max out your characters' skills without losing your mind.