Finding the Snowdrift Spring Shrine: What Most Guides Get Wrong

Finding the Snowdrift Spring Shrine: What Most Guides Get Wrong

You’re freezing. Honestly, if you’ve spent more than five minutes wandering the Hebra Mountains in The Legend of Zelda: Tears of the Kingdom, you know the vibe. It’s white-out conditions, your stamina bar is struggling, and you're probably just looking for a place to warp so you can stop eating spicy peppers. That’s usually when people start hunting for the Snowdrift Spring shrine, or as it's officially known in the game’s internal logic, the Eutoum Shrine.

It's tucked away in the Goflam Hot Springs area.

Most people call it the Snowdrift Spring shrine because, well, it’s literally sitting in a massive pile of snow right next to a thermal spring. But finding it is only half the battle. The real headache starts once you step inside and realize it’s one of those "Proving Grounds" challenges. No gear. No fused weapons. Just you, your underwear, and a bunch of homicidal robots.

Why the Goflam Hot Springs location is a trap

Let’s be real. Navigation in Hebra is a nightmare.

The coordinates you’re looking for are roughly -3506, 3105, 0316. If you look at your map, you’ll see the Goflam Hot Springs just northwest of the Hebra North Summit. It sounds easy. It isn't. The verticality of this game means you can be standing right on top of the icon and still see nothing but ice.

The shrine isn't hidden in a deep, convoluted cave system like some of the others in the region. It’s out in the open, but the "snowdrift" part of the name is literal. It’s frequently obscured by the sheer density of the blizzard. If you haven't cleared the Wind Temple yet, the visibility is basically zero. You'll hear the "ping" of your shrine sensor, rotate in a circle like a confused dog, and probably fall off a cliff.

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Pro tip: Look for the steam. The hot springs give off a distinct vapor trail that rises even in heavy snow. Follow the heat. The shrine sits on a slight elevation overlooking the water.

Proving Grounds: Infiltration—The brutal reality

Once you enter the Eutoum Shrine, the game strips you naked.

Everything you’ve spent sixty hours hoarding—your Savage Lynel Bows, your Gloom Swords, your five-page inventory of cooked meat—it’s all gone. This is a "Proving Grounds: Infiltration" shrine. The "Infiltration" subtitle is a bit of a lie, though. You can try to be sneaky, but the Zonai Constructs in here have eyes like hawks.

You start with a wooden stick and a shield that’s basically a dinner plate.

The room is designed like a multi-tiered fortress. There are patrols on the ground floor and archers perched on high platforms. If you run in swinging, you will die. Quickly. The difficulty spike here catches players off guard because they expect a puzzle, but what they get is a tactical combat sim.

Forget stealth, use the environment

Basically, the "intended" way to beat this is to use the objects provided to create chaos. There are a few Zonai devices scattered around—mostly Flame Emitters and some explosive barrels.

Don't just fuse a rock to your stick. Look for the long poles.

Range is your best friend. If you can poke a Construct from three feet away, you aren't getting hit by its short-range blade. Also, the "Infiltration" aspect works best if you use the Ascend ability. Instead of walking up the ramps like a target in a shooting gallery, stand under the platforms and pop up behind the archers. Knocking a Construct off a high ledge usually does more damage than five hits with a weak club.

The biggest threat is the Construct at the very back on the highest level. He’s got better armor and a more aggressive AI. If you can save an explosive barrel for him, do it. Or, better yet, use Ultrahand to drop a flame emitter near his feet and just watch his health bar melt while you hide behind a wall. It's not "heroic," but it works.

Common mistakes at Snowdrift Spring

People tend to overthink the Fuse mechanic here.

You’ll see a bunch of random junk on the floor and try to build a tank. Don't. You don't have the time or the battery life. Focus on "Flash Fusing." Pick up a horn from the first robot you kill and slap it on your weapon immediately. The power jump from a "Thick Stick" to a "Soldier Blade" is what determines if you're in there for two minutes or twenty.

Another thing: the water.

There are small puddles and areas that interact with elemental drops. If you manage to find an ice fruit or a shock fruit, use them on the groups. Shocking a Construct standing in water creates an AOE (Area of Effect) that can stun three of them at once. It gives you that precious three-second window to steal their weapons.

The reward is more than just a Light of Blessing

After you beat the snot out of the final Construct, you get your gear back. Finally.

Inside the heart of the shrine, you’ll find a chest. Usually, these Proving Ground shrines give out high-tier fused weapons or rare materials. In Eutoum, you're grabbing a Savage Gleeok Blade or a high-level zonai spear depending on your world scaling, but the real prize is the Light of Blessing.

But stay a minute.

Don't just teleport out. The area around the Snowdrift Spring shrine is actually a goldmine for "Cold Darner" dragonflies and "Chillshrooms." Since you're already there and the hot spring is right outside, you can use the water to heal up for free. It’s a natural spa day in the middle of a war zone.

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Strategic takeaways for your map

  • Coordinates Check: -3506, 3105, 0316.
  • Weather Prep: You need Level 2 Cold Protection. If you don't have the Rito armor set, cook some sunshrooms.
  • Combat Flow: Kill the lone scout on the left first. Take his horn. Use Ascend to clear the vertical layers.
  • The Secret Weapon: Use the environment's physics. Ultrahand is a weapon. Dropping a heavy block on a Construct is often more effective than a sword.

If you're struggling to find the shrine because of the storm, wait until 10:00 AM in-game time. The lighting shifts slightly, making the green glow of the shrine stand out against the blue-white haze of the mountains. It’s subtle, but it helps.

To wrap this up, head toward the Goflam Hot Springs and keep your eyes on the thermal steam. Once you’re inside, prioritize high-ground advantage and immediate weapon fusion. Don't bother with the stealth approach unless you have the patience of a saint; aggressive verticality is the fastest way to clear the floor. After exiting, harvest the nearby mushrooms around the spring to restock your cold-resistance pantry before heading further into the Hebra North Summit.