Finding Your Valorant to FragPunk Sens Without Ruining Your Muscle Memory

Finding Your Valorant to FragPunk Sens Without Ruining Your Muscle Memory

You finally got into the playtest or grabbed a key for FragPunk. It's fast. It’s colorful. It’s also incredibly jarring if you’ve spent the last three years clicking heads in Riot’s tactical shooter. Transitioning your Valorant to FragPunk sens isn't just about math, though. It's about how the engine feels.

If you just wing it, you're going to overflick. Every single time.

FragPunk uses a hero-shooter-meets-card-mechanic system that demands more 180-degree turns than Valorant ever will. In Val, you’re holding angles. You’re pixel-peeping. In FragPunk, someone might literally change the floor height or jump over your head with a card ability. You need your sensitivity to feel like an extension of your arm, not a math equation that looked good on paper but feels sluggish in a chaotic 5v5 skirmish.

The Raw Math of Valorant to FragPunk Sens

Let’s get the technical stuff out of the way first. Most modern shooters built on Unreal Engine share similar scaling, but developers love to tweak the "yaw" variables.

Based on community testing and engine analysis, the conversion ratio from Valorant to FragPunk sens is roughly 3.18.

If you play on a 0.35 in Valorant at 800 DPI, you’d multiply 0.35 by 3.18 to get approximately 1.11 for FragPunk. That is your baseline. Your "starting point." But don't just set it and forget it.

Why 3.18? Well, Valorant uses a specific sensitivity scale where a value of 1 equals 180 degrees per 12.5 inches (roughly). FragPunk's slider is more closely aligned with the Apex Legends or Counter-Strike scale. Because of this, if you try to use your Valorant number directly—say, putting 0.3 into FragPunk—you’ll feel like you’re dragging your mouse through cold molasses.

You’ll die before you even turn around.

Why cm/360 Actually Matters Here

Stop thinking about the in-game number for a second. Think about distance.

If you move your mouse 15 centimeters, how far does your character turn? That’s your cm/360. Professional players like TenZ or Aspas often hover around the 40cm to 50cm range for tactical shooters. In a game like FragPunk, where the verticality is much higher, some players find that they actually want a slightly faster sensitivity than their Valorant default.

I’ve seen people try to 1:1 match their Valorant to FragPunk sens and then complain that the game feels "heavy." It’s not the game. It’s the fact that you’re being asked to track moving targets in the air, something you almost never do in Valorant unless a Raze is satchel-jumping at you.

Field of View (FOV) is the Silent Sensitivity Killer

Here is what most "conversion calculators" get wrong. They ignore the FOV.

Valorant is locked at 103 horizontal FOV. You can't change it. FragPunk, however, lets you crank that slider up. If you play FragPunk at a 110 or 120 FOV, but keep your "converted" sensitivity, it will feel slower. This is a psychological trick of the eye. A wider field of view makes the edges of the screen move faster, but the center—where you aim—feels more sluggish.

If you're going to increase your FOV in FragPunk to keep up with the fast-paced card effects, you might need to bump your sensitivity up by another 5-10% past the 3.18 conversion mark just to maintain the same "flick feel."

Honestly, just experiment in the practice range. Pick a bot. Flick to it. If you’re landing short, go up. If you’re overshooting, go down. It’s not rocket science, it’s kinesthetics.

ADS and Scope Ratios

FragPunk has different weapons. Some have clean red dots; others have more traditional ironsights. Valorant’s ADS (Aim Down Sights) multiplier is usually set to 1.0 for most people, but in FragPunk, the "feel" of the zoom can vary depending on which character or weapon archetype you're using.

Currently, keeping a 1:1 ratio for your Valorant to FragPunk sens on ADS is the safest bet for muscle memory, but keep in mind that tracking a sprinting target at close range while scoped in is much more common here than it is in a slow-burn round of Valorant.

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The Difference in Movement Mechanics

Movement in Valorant is deliberate. You have counter-strafing. You have tagging (where getting shot slows you down). FragPunk is more fluid. It’s bouncy.

Because you aren't constantly worried about "movement inaccuracy" to the same degree as Valorant, you’ll find yourself moving your mouse while pressing WASD much more aggressively.

  • Verticality: Cards can create ramps or launch pads.
  • Speed: Some rounds have "speed up" buffs.
  • Tracking: You aren't just clicking static heads; you're following targets.

If your Valorant to FragPunk sens feels perfect on a stationary bot but you can't hit a moving target, your sensitivity might actually be too low. Tactical shooter players often have "low sens bias." We think lower is always better for precision. In a game with "world-changing" cards, precision is secondary to target acquisition.

Don't Forget the Windows Pointer Precision

This is a rookie mistake, but it happens to the best of us. Ensure "Enhance Pointer Precision" is OFF in your Windows settings. FragPunk usually pulls raw input, but you don't want any weird acceleration curves messing with a conversion you just spent twenty minutes calculating.

Also, check your DPI. If you’re switching from a 400 DPI setup in Valorant to a new mouse or a different setting for FragPunk, the math changes entirely.

  • Formula: (Valorant Sens) × (Valorant DPI) / (FragPunk DPI) × 3.18 = Your new Sens.

It looks messy, but it works.

Common Pitfalls When Converting

Most people download the game, go to settings, and try to eyeball it. They play one match, get destroyed by someone using a "Big Head" card, and quit because the aim feels "off."

The "off" feeling is usually just the difference in frame pacing and animations. FragPunk has a lot more visual noise than Valorant. Between the card animations, the vibrant colors, and the environmental destruction, your brain has more to process. This can lead to "aim fatigue" if your sensitivity is too high and you're constantly micro-adjusting to visual clutter.

Practical Steps to Finalize Your Settings

Start by using the 3.18 multiplier. It’s the gold standard for this engine jump. Once you have that number, head into the FragPunk training area.

Don't just shoot targets. Do the "180 test." Place your mouse at the far left of your usable mousepad space and swipe to the right. Do you turn exactly as far as you do in Valorant? If the answer is no, tweak the decimal points.

Once the distance matches, play three matches of "Shard Clash" or the equivalent casual mode. Do not jump into ranked—or whatever the competitive equivalent is during your playtest—immediately. Your brain needs to map the new FOV and movement speed to that Valorant to FragPunk sens value.

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  1. Calculate: Use the 3.18 multiplier on your current Val sens.
  2. Match FOV: If you play 103 in Val, try starting at 103 in FragPunk before moving higher.
  3. Adjust for Chaos: If you find yourself unable to keep up with fast-moving cards, add 0.05 to your sens.
  4. Test Verticality: Practice flicking from a low point to a high point, as FragPunk has significantly more height variation than Haven or Bind.
  5. Commit: Stop changing it after the first hour. Consistency is the only way to build skill.

Following these steps ensures that you aren't fighting your own settings while trying to learn the complex card mechanics that make FragPunk unique. Focus on the game, not the slider.