Heretic: Everything We Know About Destiny 2 Episode 3

Heretic: Everything We Know About Destiny 2 Episode 3

Bungie’s pivot from the traditional seasonal model to Episodes was a massive gamble, and honestly, the community is still debating if it paid off. But now all eyes are on Destiny 2 Episode 3, titled Heretic. It’s the final act of the post-Final Shape trilogy, and it’s taking us back to a place many of us hoped we’d never have to see in its "corrupted" state again: the Dreadnaught.

Destiny 2 is in a weird spot. The Final Shape was a masterclass in narrative closure, but the episodic content that followed has felt a bit like a seesaw. We had the Vex-heavy focus of Echoes and the vampire-hunting, elixir-brewing vibes of Revenant. Now, Heretic has to stick the landing. It isn't just another content drop; it’s the bridge to the future of the franchise, specifically the Frontiers era that Bungie keeps teasing.

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Why the Dreadnaught Matters in Episode 3

If you played the original Destiny, the Dreadnaught is legendary. It was the centerpiece of The Taken King, a massive Hive fortress-ship belonging to Oryx. Seeing it return in Destiny 2 Episode 3 isn't just a nostalgia trip. It’s a literal graveyard of Hive gods. But the Hive aren't the only ones interested in the scraps of Oryx's power.

The story revolves around a power vacuum. With the Witness gone, the universe is basically a free-for-all. Bungie has confirmed that we’re heading back to the Dreadnaught to deal with "The Heretic." There’s a lot of speculation about who this actually is. Is it a rogue Hive light-bearer? Or maybe someone we thought was an ally making a very bad choice?

The vibe is dark. Deeply dark. Unlike the neon-soaked streets of Neomuna or the sterile labs of the Bray facilities, Heretic is leaning into Hive gothic horror. Think bones, green soul-fire, and that oppressive sense of being watched from the shadows.

The Shift in Gameplay Loop

Bungie is changing how we play. The three-act structure of previous episodes remains, but the developers have hinted at more "experimental" rewards. We’re looking at a new set of seasonal—excuse me, episodic—weapons that lean into Hive aesthetics.

Wait.

Let’s talk about the armor. The concept art shown during the Frontiers developer streams suggests a very "scavenger" look. It’s less "soldier of the City" and more "I survived the vacuum of space by taping Hive chitin to my chest." It’s gritty.

One of the biggest additions is the new Activity. While we don't have a name yet, Bungie’s recent design philosophy suggests something akin to a "rogue-lite" experience or a deep-dive dungeon. They’ve realized that 10-minute seasonal activities get boring after the twentieth run. They need stakes. They need variety. In Destiny 2 Episode 3, the Dreadnaught will serve as a shifting playground where the layout might actually matter for once.

The Narrative Stakes of Heretic

You can't talk about the Dreadnaught without talking about Oryx. He’s dead. We killed him. Twice, if you count the Ghosts of the Deep dungeon where we found his massive, barnacle-encrusted corpse. But in Destiny, death is... flexible.

Heretic deals with the fallout of the Lucent Hive. Savathûn is still out there, playing her 4D chess games. Her sister, Xivu Arath, is currently mortal and hiding. This episode is the perfect time for Xivu to make a desperate move. If she can reclaim the Dreadnaught, she might regain her status as the Hive God of War.

Honestly, the most compelling part of this story isn't the big bad. It's the "Heretic" themselves. There’s a theory circulating in the lore community that the title refers to a character we know. Maybe even a Guardian. The idea of "heresy" in the Hive world usually involves using the Light or breaking the Sword Logic.

If a Hive Wizard starts using the Light in a way Savathûn didn't authorize, that's a problem for everyone. It creates a third faction—a splinter group that doesn't answer to the Vanguard or the Hive royalty. Chaos. Pure chaos.

What's Happening with the Gear?

We need to talk about the meta. Each episode usually introduces a "super" weapon or a specific archetype that breaks the game for a few weeks. In Echoes, it was the various Vex-themed sidearms and rifles. In Heretic, expect a focus on Void and Strand.

Bungie is also doubling down on the "Artifact" system. The Artifact for Destiny 2 Episode 3 will likely feature mods that specifically target Hive shields and Barrier champions. If you haven't been farming high-stat armor yet, you're going to want to start. The Dreadnaught isn't a friendly place for low-Resilience builds.

  • New Weapons: Look for "Soulfire" inspired designs.
  • Returning Classics: Rumors of more Taken King era weapons getting the craftable treatment.
  • The Artifact: Expect heavy emphasis on ability loops.

The Long-Term Impact on Destiny 2 Frontiers

Heretic is the finale. After this, we move into Frontiers in 2025. Bungie has been very transparent about the fact that they are moving away from the "one big expansion a year" model. Instead, we’re getting two smaller expansions and four "Major Updates" annually.

This means Destiny 2 Episode 3 has to tie up all the loose ends from The Final Shape. It has to explain what happens to the solar system now that the biggest threat in history is toast. It’s about the "New Age."

The Dreadnaught is a tomb. But it’s also a treasure chest. The technology on that ship is older than humanity. By the time we finish this episode, the Vanguard will likely have a permanent foothold on the ship, using it as a forward base for exploring the deeper reaches of space. This sets the stage for Frontiers, which is all about leaving our backyard and seeing what else is out there.

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Is it enough to keep players?

That's the million-dollar question. Player counts have been... let's say, volatile. Bungie needs a win. They need the Dreadnaught to feel as scary and mysterious as it did back in 2015.

They’re leaning into "Codename: Apollo," the first non-linear expansion coming after the episodes. Heretic is the bridge. If the bridge is shaky, people won't cross it. That’s why the stakes for this specific episode are higher than they were for Echoes or Revenant. This isn't just filler content; it's a statement of intent.

Surviving the Dreadnaught: Practical Tips

Look, if you're jumping into Heretic on day one, you need to be prepared. The Dreadnaught was famous for its secrets. Hidden chests, invisible platforms, and bosses that required specific mechanics just to damage.

  1. Clean your Vault. Seriously. You’re going to be getting a ton of new drops, and the new crafting materials will take up space.
  2. Focus on Void builds. Hive and Taken go down much faster when you’re suppressing them or using Volatile rounds.
  3. Master your platforming. The Dreadnaught is a vertical nightmare. If you’re a Warlock, godspeed.

Bungie has also hinted that the "Power Level" system will continue to be more flexible, allowing friends to play together regardless of their individual grind. This "Firepower Leader" mechanic is great for bringing back people who quit after Lightfall.

Final Thoughts on the Heretic Era

We are witnessing the end of an era. The "Light and Darkness Saga" is technically over, but the ripples are still moving through the pond. Destiny 2 Episode 3 is about those ripples. It’s about the scavengers, the heretics, and the survivors picking up the pieces of a broken empire.

The Dreadnaught is waiting. The Hive are screaming. And we, as usual, are the ones caught in the middle with a loaded gun and a Ghost who talks too much.


Next Steps for Guardians:

  • Audit your Exotic Cipher collection: Make sure you have enough to grab any new Hive-themed exotics immediately.
  • Finish the Revenant Act III story: There are specific narrative beats in the current act that lead directly into the opening cinematic of Heretic.
  • Check your Bright Dust: New episodic ornaments for the Dreadnaught theme are expected to be high-tier, so save up now.