Star Wars Battlefront 2 All Maps: Why Some Planets Still Rule the Galaxy

Star Wars Battlefront 2 All Maps: Why Some Planets Still Rule the Galaxy

You’re standing on the salt flats of Crait. The wind is howling, and those red streaks of dust are kicking up behind your ski speeder like a bleeding wound on the landscape. Honestly, if you haven’t experienced that specific visual rush, you’re missing out on why people still play this game years after DICE stopped updating it. When we talk about Star Wars Battlefront 2 all maps, we aren’t just looking at a checklist of locations. We’re looking at a love letter to three distinct eras of cinema, captured in a way that most shooters just can't touch.

It wasn't always this way.

At launch, the map rotation felt a bit thin, mostly because everyone was too busy arguing about loot boxes. But as the seasons rolled in—bringing us the Geonosis dust storms and the neon-soaked rain of Felucia—the game transformed. You've got everything from the claustrophobic hallways of the Death Star II to the wide-open, "where did that sniper come from" terror of Kashyyyk.

The Prequel Era: Where the Chaos Lives

Geonosis is the standout here. It’s huge. It's dusty. It feels like a proper war zone rather than just a "level" in a video game. If you're playing Galactic Assault, the way the AT-TE walkers drop from the sky is still one of the coolest scripted moments in gaming history. Most players gravitate toward the Clone Wars maps because they offer the most verticality.

Take Kamino, for example. It’s sleek, it’s sterile, and it’s a nightmare for anyone who doesn't like being pushed off a ledge. The platforms are narrow. One wrong roll and you’re falling into the raging oceans below. It forces a certain kind of high-intensity, close-quarters combat that contrasts perfectly with the sprawling plains of Naboo.

Naboo (Theed) is basically the "de_dust2" of Battlefront. Everyone knows it. Everyone has a strategy for that final throne room push. The palace hallways are a meat grinder of thermal detonators and hero abilities. If you’re playing as Anakin or Maul, this is where you rack up the 100+ kill streaks that make people rage-quit.

The Original Trilogy: Nostalgia Done Right

Mos Eisley on Tatooine is a weird one. It’s dense. You’ve got those little hovels and shops that make line-of-sight a total mess. It’s probably the best map for players who like to play as the Scoundrel or Bounty Hunter classes because there are so many places to hide and ambush.

Then there’s Hoth.

Look, we've seen Hoth in every Star Wars game since the 80s. But DICE nailed the scale here. The transition from the blinding white outdoors into the blue-tinted shadows of the hangar bays is a masterclass in lighting. It’s one of the few maps in the Star Wars Battlefront 2 all maps roster where the vehicle play actually feels essential rather than just an afterthought.

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  1. Endor: It’s dark, it’s muddy, and the AT-AT feels like a literal god walking through the trees.
  2. Death Star II: No vehicles, just pure infantry chaos. It’s the map you pick when you want to level up your Vanguard or Officer fast.
  3. Yavin 4: A bit controversial. Some people love the temple ruins; others hate the foliage that makes it impossible to see a Specialist camping in the bushes.
  4. Bespin: Technically a DLC carryover from the first game, but it’s arguably the most beautiful map in the rotation. The sunset over Cloud City is distractingly pretty.

The Sequel Era: Visual Splendor, Tactical Pain

Crait. Just... Crait. It’s the most visually striking map in the game. Period. The contrast of the white salt and the red soil makes every explosion look like a piece of high-end concept art. However, it’s a tough map to play if you aren't a sniper. If you’re running across that open field without a vehicle, you’re basically a target dummy.

Takodana is the opposite. It’s small. It’s green. The fight for Maz’s Castle is usually over in ten minutes. It’s often cited as the least favorite among "hardcore" players because it lacks the grand scale of the other locations. But for a quick blast of action? It’s fine. It gets the job done.

Ajan Kloss and Exegol (the latter mostly being a Space/Starfighter Assault thing) brought that late-trilogy vibe. Ajan Kloss feels like a mix of Yavin and Endor, but with more water features. It’s a solid map, though it doesn't have the "iconic" feel of the older locations.

Why the Map Design Works (and Where it Fails)

The genius of the Star Wars Battlefront 2 all maps design is the "phases." You aren't just playing on a static map; you’re moving through a story. On Starkiller Base, you start outside in the cold, fighting toward the thermal oscillator, and end up in the interior command centers.

But there’s a downside.

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Linearity. Because these maps are designed for a "push" mechanic, they can feel like a bottleneck. If you have a team that doesn't know how to play the objective, you’ll get stuck at the first door for fifteen minutes. It’s frustrating. It makes the maps feel smaller than they actually are.

Breaking Down the Full List

If you're looking for the total count, the game features over 20 unique planetary locations, but that number gets tricky when you account for different modes. A map like Kessel (The Mines) is fantastic for Extraction or Blast, but you won't find it in the 40-player Galactic Assault mode. It’s too cramped.

  • Prequel Maps: Naboo, Kamino, Geonosis, Kashyyyk, Felucia.
  • Original Trilogy Maps: Tatooine, Hoth, Endor, Death Star II, Yavin 4, Kessel, Jabba’s Palace, Bespin, Scarif.
  • Sequel Maps: Jakku, Takodana, Starkiller Base, Crait, Ajan Kloss.

Felucia deserves a special mention. It’s neon. It’s weird. The plants literally explode if you shoot them. It’s one of the few maps that feels truly "alien" rather than just a desert or a forest. When DICE added the Capital Supremacy mode, Felucia became the gold standard for how to design a non-linear Star Wars environment.

The "Forgotten" Maps: Starfighter Assault

We have to talk about the space maps. Fondor, Ryloth, the Resurgent-class Star Destroyer. These are technically part of the Star Wars Battlefront 2 all maps collection, even if the player base for Starfighter Assault is smaller. Flying through the debris of a shattered moon over Lucrehulk-class battleships is a completely different game. It’s faster. It’s more cinematic. It’s also incredibly hard to learn if you’re used to boots-on-the-ground combat.

How to Master the Rotation

If you want to actually win on these maps, you have to stop playing every location the same way. On Geonosis, you need a long-range weapon. On the Death Star, you need a shotgun or a rapid-fire CR-2.

Most people make the mistake of picking their "favorite" class and sticking to it regardless of the terrain. Don't do that. The map tells you how to play. If you're on Jakku and you're trying to play a short-range Specialist, you're going to have a bad time.

Actionable Next Steps for Players

To truly get the most out of the diverse environments in Battlefront 2, you should focus on these three things immediately:

  • Learn the Flanks: Every "bottleneck" in the game, especially on maps like Naboo and Starkiller Base, has a side route. Stop charging down the middle hallway. Use the side vents and service tunnels to get behind the enemy line.
  • Adjust Your FOV: If you’re on PC or a newer console, crank that Field of View up. The maps are beautiful, but they are also full of clutter. A wider FOV helps you spot movement in the brush of Endor or the rocks of Geonosis.
  • Play Co-op Mode First: If you’re new or haven't played in a while, the 4-player Co-op mode uses the exact same maps as the 40-player modes. It is the single best way to learn the layout of the maps without getting sniped by a level 900 Max-rank player every three seconds.

The map rotation in Battlefront 2 is a massive achievement in digital set design. Even if the game never gets another update, the sheer variety of locations—from the rainy platforms of Kamino to the jungle ruins of Yavin—ensures that no two matches ever feel quite the same. Go explore them. Just watch out for the Ewoks on Endor; they’re smaller than you think and they hit harder than they look.