Why the Ready or Not Post Office Level is a Total Nightmare

Why the Ready or Not Post Office Level is a Total Nightmare

You’re standing in the rain outside the 4U Gas Station, thinking the worst is over. Then you load into Ready or Not post office, formally known as Mission "Greased Palms," and realize you knew nothing about true pain. This isn't just a map. It's a claustrophobic, sprawling, tactical meat grinder that has broken more veteran squads than almost any other level in VOID Interactive’s tactical shooter.

Most players go into the Los Sueños Postal Service expecting a quick clear of some sorting rooms. They’re wrong.

Honestly, the "Greased Palms" mission is a masterclass in punishing level design. You aren't just looking for a package; you're hunting a high-value target named Eugene Gomez amidst a labyrinth of shipping containers, conveyor belts, and some of the most aggressive AI suspects in the game. If you've spent thirty minutes clearing the floor only to get sniped by a suspect through a gap the size of a postage stamp, you aren't alone. It’s a rite of passage.

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The Brutal Reality of Greased Palms

The Ready or Not post office map is fundamentally different from the tight corridors of a residential house or the verticality of the hospital. It’s huge. It’s also filled with "soft cover"—cardboard boxes, thin plastic dividers, and wooden crates that offer exactly zero protection against the high-caliber rounds the suspects are packing.

You’ve got to handle a massive exterior loading dock, a chaotic sorting facility, and a maze of back offices. The lighting is notoriously tricky. Shadows dance in the corners of the warehouse, making it nearly impossible to distinguish a civilian worker from a suspect holding a FAL until they’re already cycling the bolt.

One of the biggest hurdles is the sheer number of angles. In a game where one bullet ends your run, entering a room with 15 different sightlines is a nightmare. You’ll find that the AI in this mission loves to "flank." They don’t just sit behind a desk waiting for you to flashbang them. They’ll hear your breach, rotate through a side door you haven't wedged yet, and catch your entire team from the rear. It’s brutal. It’s unforgiving. It’s why people both love and absolutely loathe this mission.

Why Everyone Struggles with the Sorting Facility

The interior sorting area is basically a giant kill box. You have these long, narrow aisles between massive shelving units. If you move too fast, you're dead. If you move too slow, the AI repositions and pins you down.

  1. Sightlines are deceptive. You might think you've cleared a lane, but the suspects can see through the gaps in the machinery.
  2. Sound carries. Every flashbang you throw alerts the entire floor.
  3. The "Postal Worker" problem. Identifying targets is harder here than in almost any other mission because the suspects blend in with the environment and the frantic civilians.

The Mission Objectives You’ll Actually Care About

Your primary goal in the Ready or Not post office mission involves more than just surviving. You’re there to serve a warrant on Eugene Gomez. Catching him alive is the difference between a mediocre score and that coveted S-rank. But Gomez isn't your only problem. You have to locate the FISA office, secure the illegal contraband, and make sure you don't accidentally ventilate the undercover agent on site.

Wait, an undercover agent? Yeah.

That’s the "Greased Palms" twist. There is a FISA agent embedded in the facility. If you or your AI teammates accidentally shoot him during the chaos of a room clear, your mission rating plummets. It adds a layer of hesitation that the game’s lethal AI is more than happy to exploit. You have to be certain of your target in a split second, which is a tall order when you’re taking fire from a semi-automatic rifle through a stack of Amazon-analog packages.

Essential Gear for Post Office Survival

If you’re going into the Ready or Not post office with a standard loadout, you’re making it harder on yourself. This is a mission that demands utility over raw firepower.

  • Door Wedges: These are non-negotiable. Because the map has so many interconnected rooms, you need to "shrink" the map by wedging doors behind you.
  • Gas or Flash? CS Gas is generally more effective in the large sorting rooms because it lingers. Flashbangs are great, but their radius is often too small for the wide-open spaces of the warehouse.
  • Heavy Armor: Don't try to be the high-mobility scout here. The suspects are using armor-piercing rounds. You need steel or ceramic plates, and you need them on your back too.

The Secret to Nailing the S-Rank

Getting an S-rank on the Ready or Not post office level feels like a miracle. To do it, you need to use non-lethal weapons, which is terrifying when the suspects are armed to the teeth. The Beanbag Shotgun is the gold standard here. It has enough range to reach suspects across the warehouse floor, but it’s slow.

You have to move like a cohesive unit. If you’re playing with AI, use the "search room" command constantly. Let the bots take point—they have inhuman reaction times that can sometimes counter the suspect's own "aimbot" tendencies.

Make sure you check the exterior first. A lot of players rush inside and get shot in the back by a suspect patrolling the parking lot or the loading bay. Clear the perimeter, wedge the external doors, and then move inward. It’s a slow, methodical process that can take forty minutes. Patience is your best weapon.

Dealing with Eugene Gomez

Gomez usually hangs out in the back office areas or near the FISA office upstairs. He’s often armed but will surrender more easily than the hardened guards if you hit him with enough "compliance tools" (read: pepper ball rounds or gas). The trick is isolating him. If you can clear the guards around him first, he’s much easier to take into custody.

Don't forget to report all the evidence. In the chaos, it’s easy to miss a dropped weapon or a small pile of documents. If you’re stuck at "Bring Order to Chaos," it usually means there’s one lone suspect hiding in a closet or a bathroom you skipped three rooms back.

Tactical Insights for the Frustrated Player

Maybe you've failed this mission ten times today. Maybe you're tired of seeing your squad wiped out in the first five minutes. Here is the reality: the Ready or Not post office mission is a test of your ability to manage space.

Stop running. Walk.

Check your corners. Use the "mirrorgun" on every single door. If you see a suspect through the mirror, don't just kick the door in. Use a "C2 and Gas" entry. Overwhelming force is the only way to minimize casualties in the postal facility.

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The verticality of the map is also a factor. There are catwalks and raised platforms. Suspects love to sit up there and rain fire down on you while you're focused on the ground level. Always look up. It sounds simple, but in the heat of a firefight, we tend to develop tunnel vision.

Locating the FISA office is a specific objective that catches people off guard. It’s tucked away in the office complex portion of the building. It looks like a standard, slightly messy government workspace. You need to find the specific files or computer data to "secure the evidence."

While you're there, keep an eye out for the "illegal packages." These are usually highlighted by the game's interaction system once you get close enough, but in the cluttered environment of the post office, they can be hard to spot.

Final Steps for Your Next Run

The Ready or Not post office isn't going to get any easier with patches. The developers intended for this to be a mid-to-late-game challenge that forces you to use every tool in your kit. If you want to finally clear it with your sanity intact, follow these immediate steps:

  • Equip the VKS or Beanbag Shotgun if you're going for the S-Rank, but bring a secondary that can actually put someone down if things go south (just be careful of your rating).
  • Bring at least 4 Door Wedges per person. Seriously. Block off the side exits to the sorting floor so you aren't flanked.
  • Focus on the loading docks first. Clearing the outside prevents the "pincer" movement the AI loves to pull.
  • Use the "Shield" lead. Have one player with a ballistic shield lead the way through the long aisles of the sorting room while the rest of the team covers the flanks.

Once you’ve mastered the flow of the post office, the rest of the game starts to feel a lot more manageable. It’s the ultimate training ground for Los Sueños' finest. Get back in there, stay low, and watch those corners.